Bren O’Callaghan A Runaway at the Media Circus!

15Feb/12

Black Elk and friends

It’s getting closer to delivery of my Larkin’ About / Library Theatre Company pervasive gaming commission at Manchester Histories Festival, Saturday 3rd March. The play test earlier this month was a valuable opportunity at a dry run, given that restrictions at the event site are preventing the design group from access prior to the day. Sure, we can pop in, sign into the visitor’s book and walk around, but we can’t know how our activities will bed down or clash with the existing usage and architecture of the building until the doors are flung open and we storm the palace.

Sioux warriors in Salford

My own game, Prairieland, requires participants to hunt down the animal totems of six Native Sioux who found themselves abandoned in Salford and Manchester after Buffalo Bill’s Wild West Exhibition and Congress of Rough Riders left after a successful extended stay in 1887-8. The animals are represented by transparent, colour-tagged balloons, camouflaged in full sight against the ornate gothic ceilings. On the reverse of each tag is an encrypted message, which must be decoded by the player using a sacred strip to reveal the name of the associated Sioux, although some are empty and require repeat attempts.

One of the Native Sioux Indians affected, Black Elk, wrote about his subsequent two-year journey to return home to North Dakota via London, Paris and Germany in his memoir, Black Elk Speaks. The fate of the rest remains unknown, although additional members of the troupe, including Sioux, stayed on in Manchester and Salford, married and integrated amongst the population. It is likely that some of the accompanying animals, from bison to elk and bronco, died of natural causes during their sojourn and are even now buried in local soil. Desiccated, dissolved and dispersed, their spirits seep and bleed through burrows beneath the ground to emerge and regroup in latex bubbles above.

2Feb/12

A distant rumble

If the experience of playing a game is intended, for the most part, to be joyful, then consider that the experience of attempting to create a game – from scratch – involves much wailing and gnashing of teeth. Planning and brain-bashing for the Larkin' About and Library Theatre Company commission continues. How to estimate a duration and end point, to avoid fatigue or boredom? If I don’t want one winner and many losers, how do I gently console those who don’t complete the requirements, whilst still celebrating those who do? Are themes of memory, loss, mourning and the silent cry of purgatorial souls suitable material for a playful treatment involving balloons? What of unknown latex allergies? Ai-ai-ai. Still, the initial shape is done. The play test awaits. My craft box has a few more items I am unlikely ever to use again, but on the plus side I have some lovely Ladybird books purchased as ‘research’. Here is an image from a bison hunt, which may have something to do with the work in progress. Oh, and I have a name for it at last.

Prairieland.

20Dec/11

Larkin’ About & Library Theatre

Today I received news of a brilliant early Christmas present. I've been selected following an open call for proposals to collaborate with local pervasive gaming collective Larkin' About in partnership with The Library Theatre Company to create my own dollop of in-situ, explorative silliness as part of Manchester Histories Festival 2012. The festival will see an exciting day of pervasive gaming around the mosaic hallways, vaulted chambers and Gothic cubbyholes of Manchester Town Hall on Saturday 3rd March.

I submitted two ideas, both of which they liked although I must now choose one to take forward, responding to a couple of obscure but fascinating lesser-known subjects relating to the city's past, as I wanted to avoid the usual suspects (industrialisation, sport, Engels, votes for women, the Baby computer etc. no disrespect to any of these areas intended!) The process will include a game mechanics workshop, one-to-one mentoring, play-testing and of course the delivery itself.

It's going to be a wonderful start to 2012!

21Jan/11

TPYN animated trailer

The People You're Not - at Cornerhouse from Cornerhouse on Vimeo.

Fab animated trailer from the excellent folk at Design By Day for my group show opening next week. Feeling the pressure when the marketing is as good as this! I'll be giving an interview before it opens alongside Harry Hill with Kirsty Laing on BBC Radio 4's Front Row arts and culture programme. I'd better keep a dictionary handy and some big words, just in case I should dry up. Zeitgeist! Sequential! Baudelaire!

7Jan/11

Theatre test model

Yesterday was spent with Len at Rogue Artist Studios sawing and hammering a (very) rough test model for the toy theatres we are soon to build as part of my collaborative project for The People You're Not. It was a useful exercise as a number of mistakes surfaced, entirely the result of my rusty math skills, but nothing that can't be fixed. We changed our minds on how it was all going to hang together, jettisoned some unnecessary design elements and made an executive decision to hold fire on the carry cases until after the exhibition, as just the test model alone took an entire day to assemble. Materials can now be purchased and the cutting can begin. Land ahoy!

6Jan/11

The People You’re Not: poster art